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I've been lurking around the #demoscene since 1993 or so, but I've only rarely participated in competitions. Here is my participation in competitions:- Motorola Inside 1998 party in Lahti, participated in #amiga introcompo with "www.pefletti.com", placed 3rd (out of 8 entries) - https://www.pouet.net/prod.php?which=94669- Finnish Amiga Party 2012 in Helsinki, participated in #ANSI compo with "fapansi", placed 1st (out of 4 entries) - https://sintonen.fi/bin/piru-fapansi.lha - video: https://sintonen.fi/video/scene/piru-fapansi.mp4- Payback 2013 party in Helsinki, participated in Combined Amiga compo with "Playback" - placed 2nd (out of 2 entries) - https://www.pouet.net/prod.php?which=60983- Finnish Amiga Party 2013 in Helsinki, participated in #amiga bootblock (1024 byte bootsector) compo with "1k boing", placed 1st (out of 6 entries) - https://www.pouet.net/prod.php?which=62221- Payback 2014 party in Helsinki, participated in Combined amiga compo with "Lonkero", placed 3rd (out of 3 entries) - https://www.pouet.net/prod.php?which=62466- Stream Ten (2014) party in Tampere, participated in oldskool demo compo with "Nullbyte", placed 2nd (out of 2 entries) - https://www.pouet.net/prod.php?which=63326Out of these I think "1k boing" is my best effort. This boot sector (or bootblock) intro reproduces the classic "Amiga Boing Ball" Demo in mere 1KB, but with addition of scroll text and color cycling. The ball is pixel perfect replica of the original. This was achieved by tracking the draw calls of the original demo and then saving the coordinate data for the ball mesh. The data was then compressed by using some neat trickery of realizing that you need just one new coordinate per quad to draw it (other 3 coordinates can be derived from the previous ones), and by using deltas rather than absolute values. The 440 quads compress to mere 1424 bits. Source code of this intro is at: https://sintonen.fi/src/1kboing/1kboing.asm#amiga #m68k #assembly
