explore.textmode.art

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* ASM68k vs Blitter...As the Atari ST has no textmode graphics, I still trying my experiments to do some things with that... But the Blitter is too slow for drawing thousands 8x8 16 colours chars, so I tried with some ASM routines. As I'm a 68k rookie, it took me some time, but here are the first results with a PETSCII image from Mermaid / Genesis Projet : - on the left, Blitter : 1.135s- on the right, ASM68k : 0.21s:-D#demoscene #demoparty #ascii #ansi #asciiart #pixelart #68k #atarist

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Mastodon post by akaikoshi@mastodon.social

* ASM68k vs Blitter...As the Atari ST has no textmode graphics, I still trying my experiments to do some things with that... But the Blitter is too slow for dra…

Posted by akaikoshi@mastodon.social

Bluesky post by akaikoshi.bsky.social

* 68k vs Blitter On Atari ST, the Blitter is too slow for pushing 1000 8x8 ANSI chars in 16 clrs, so I tried some ASM routs. Here are the first results (PETSCII…

Posted by akaikoshi.bsky.social