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#outrun
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After my recent video of the latest test build of #outrun #petscii someone suggested a dedication to the OutRun arcade team, who eventually became AM2. I've the…
Posted by andyvaisey@oldbytes.space

Latest issue of @freeze64uk arrived yesterday! Enjoying a good read while coding the disk load menu for #outrun #petscii #C64 #commodore64 #8bit
Posted by andyvaisey@oldbytes.space

A lazy Sunday morning! Drinking coffee, about to get coding on #Outrun #PETSCII on #C64 and of course reading the latest issue of @FREEZE64 while wearing my new…
Posted by andyvaisey@oldbytes.space

Update! #OutRun #PETSCII on #c64 is only a couple of weeks away from beta testing! After the final release of the game, it'll be back to work on #CHILL3R! See t…
Posted by andyvaisey@oldbytes.space

Two Grandsons staying over tonight. Room with an N64, Dreamcast, Playstation's and XBox's. What did they choose? My game 'Spheroid' on #amiga and the latest bui…
Posted by andyvaisey@oldbytes.space

Work progresses on #Outrun #PETSCII I'm meticulously recreating the level data from the arcade version for the #C64 using the excellent 'Layout' application and…
Posted by andyvaisey@oldbytes.space

My enjoyable weekend continues! Development on #Outrun #petscii has slowed a bit due to me losing some confidence, so I cheered myself up by ordering a new cust…
Posted by andyvaisey@oldbytes.space

OutRun PETSCII update video on YouTube here:https://www.youtube.com/watch?v=oEUs1bJK9p8Game now has all three tunes from the arcade game included! You can hear …
Posted by andyvaisey@oldbytes.space

Test build of the intro to OutRun PETSCII.Features a SID cover of 'Cruising Line' from OutRun on Nintendo 3DS, by Sean Connolly!Visit YouTube here:https://www.y…
Posted by andyvaisey@oldbytes.space
'Magical Sound Shower' from #outrun, cover by Sean Connolly. This tune will be selectable on the radio screen of OutRun #petscii to listen to while you play!#co…
Posted by andyvaisey@oldbytes.space
OutRun PETSCII has new in-game music and can change horizons!The horizon changes depending on which route is chosen at each road fork, with each horizon and roa…
Posted by andyvaisey@oldbytes.space
A SID cover of 'Passing Breeze' from #outrun, by the fantastic Sean Connolly! This tune will be used in the #petscii credits intro I have planned!#commodore64 #…
Posted by andyvaisey@oldbytes.space
OutRun PETSCII update: Road forks are now coded and working! Only simple and short course data at this point to demonstrate it works with data eventually loopin…
Posted by andyvaisey@oldbytes.space
UPDATE: #outrun #petscii on the #c64'Enemy' car display system is now written and working.This test only displays the BMW in the center lane. Need to include th…
Posted by andyvaisey@oldbytes.space

More GFX for #outrun #petscii on the #c64!Code is progressing on 'enemy' car routines, a *lot* to co-ordinate to get them animating onscreen in faux Z axis, in …
Posted by andyvaisey@oldbytes.space

My grandson likes doing simple math puzzles in my office after school, so I gave him a little decision tree to calculate.Little did he know he was working out t…
Posted by andyvaisey@oldbytes.space

Some of the new roadside objects in #outrun #petscii on the #c64. Trying to include a few objects that were actually in the original arcade game! Hopefully they…
Posted by andyvaisey@oldbytes.space
The course data system of OutRun PETSCII on the #c64 now reads road side objects (only trees at present) and can change the road colour stripes for different co…
Posted by andyvaisey@oldbytes.space
OutRun #petscii on the #c64 now has a simple course data system to render a 'track'. Some fake physics in corners exert 'outward forces' on the car at speed.Nex…
Posted by andyvaisey@oldbytes.space
I think this alleged 'back burner' project of #C64 #OutRun #petscii is getting out of hand now! Thanks again to Martin Piper for info about 2.5D racers.#commodo…
Posted by andyvaisey@oldbytes.space
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