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13 public artworks tagged #computerhistory, from Mastodon.

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This screenshot shows Google's interface for choosing preferred sources, with the website "Break Into Chat" selected.

If you care about #retrocomputing, and you use Google search, please add Break Into Chat as a "preferred source"! Just click here:https://www.google.com/prefere…

Posted by kirkman@digipres.club

This composite image shows "Mack the Mouse," a comic character drawn in a pixelated computer format, beside a photo of his creator, Don Lokke Jr.

In an alternate universe somewhere, nobody has heard of “webcomics.” Instead, there are thousands of “telecomics.”In 1992, Don Lokke Jr. coined the term “teleco…

Posted by kirkman@digipres.club

Two men in suits, Jack Rickard and Phil Becker, hold drinks at the inaugural ONE BBSCON in 1992. Photo from Boardwatch Magazine.

In the decade after Ward Christensen and Randy Suess created the first BBS, there was a growing tension between commerce and the common good. BBSes were born in…

Posted by kirkman@digipres.club

This collage shows carious cartoon, video game, and marketing characters rendered in ANSI art.

In the early 1990s, as BBSes turned into businesses, some sysops and developers started making real money. Could ANSI artists and publishers do the same?https:/…

Posted by kirkman@digipres.club

This collage shows four different superheroes depicted in various styles of ANSI art.

🤔 ❓Do you ever wonder about the burning existential questions …What was “ANSI art”? What was a “bulletin board”? Were there ANSI comics? Heck, how do you even …

Posted by kirkman@digipres.club

This image shows a blonde-haired cartoon character with gray skin and bloodshot eyes holding a gun. "Oh well ... they're after me! Gotta hide in this dark alley!" he says.

Was "Inspector Dangerfuck," an ANSI art series by Eerie, really the "first known comic on the internet" as claimed in a 2006 book? Probably not. But there's som…

Posted by kirkman@digipres.club

Mastodon post by kirkman@digipres.club
+2 media

My favorite example of a front-end for a BBS game is Thieves' Guild for the Atari ST.The "Thieves' Guild Emulator" added amazing pixel art, voice samples, and s…

Posted by kirkman@digipres.club

Screenshot of TWTerm, a helper program for player TradeWars 2002.

TradeWars 2002 was so enormously popular that it spawned an entire cottage industry of third-party helper programs. One of those helpers, TWTerm, automated repe…

Posted by kirkman@digipres.club

A screenshot shows the SVGA interface of GTERM, the front-end client for the game "Land of Devastation." Graphics in the upper left show a character about to pass through the walls of a base and enter the outside world.

Meanwhile, GTERM brought an SVGA-resolution interface to Land of Devastation. I wish less of the real estate had been devoted to displaying inventory, and more …

Posted by kirkman@digipres.club

ANSI title screen for Operation Overkill

OOIITERM didn't add any pixel graphics, but it did enhance the experience of playing Operation Overkill II with faster ANSI menus, and cool SoundBlaster effects…

Posted by kirkman@digipres.club

A screenshot from the front-end client for The Pit shows an arena with two small figures.
+1 media

One of the better-known examples is "Pit Terminal," which added EGA graphics to classic combat game "The Pit." (Surprisingly, though, the pixel art of the comba…

Posted by kirkman@digipres.club

Programmers of BBS door games faced a LOT of constraints in the 1990s, from slow modems to extremely limited sound and graphics.How did they work around those l…

Posted by kirkman@digipres.club

🖨️🖨️ Now available at the exhibition: print your ASCII portrait on continuous paper – for a keepsake, a gift, or to take home! 😁 Your contribution supports o…

Posted by muzej@mastodon.social

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