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#computerhistory
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If you care about #retrocomputing, and you use Google search, please add Break Into Chat as a "preferred source"! Just click here:https://www.google.com/prefere…
Posted by kirkman@digipres.club

In an alternate universe somewhere, nobody has heard of “webcomics.” Instead, there are thousands of “telecomics.”In 1992, Don Lokke Jr. coined the term “teleco…
Posted by kirkman@digipres.club

In the decade after Ward Christensen and Randy Suess created the first BBS, there was a growing tension between commerce and the common good. BBSes were born in…
Posted by kirkman@digipres.club

In the early 1990s, as BBSes turned into businesses, some sysops and developers started making real money. Could ANSI artists and publishers do the same?https:/…
Posted by kirkman@digipres.club

🤔 ❓Do you ever wonder about the burning existential questions …What was “ANSI art”? What was a “bulletin board”? Were there ANSI comics? Heck, how do you even …
Posted by kirkman@digipres.club

Was "Inspector Dangerfuck," an ANSI art series by Eerie, really the "first known comic on the internet" as claimed in a 2006 book? Probably not. But there's som…
Posted by kirkman@digipres.club

My favorite example of a front-end for a BBS game is Thieves' Guild for the Atari ST.The "Thieves' Guild Emulator" added amazing pixel art, voice samples, and s…
Posted by kirkman@digipres.club

TradeWars 2002 was so enormously popular that it spawned an entire cottage industry of third-party helper programs. One of those helpers, TWTerm, automated repe…
Posted by kirkman@digipres.club

Meanwhile, GTERM brought an SVGA-resolution interface to Land of Devastation. I wish less of the real estate had been devoted to displaying inventory, and more …
Posted by kirkman@digipres.club

OOIITERM didn't add any pixel graphics, but it did enhance the experience of playing Operation Overkill II with faster ANSI menus, and cool SoundBlaster effects…
Posted by kirkman@digipres.club

One of the better-known examples is "Pit Terminal," which added EGA graphics to classic combat game "The Pit." (Surprisingly, though, the pixel art of the comba…
Posted by kirkman@digipres.club
Programmers of BBS door games faced a LOT of constraints in the 1990s, from slow modems to extremely limited sound and graphics.How did they work around those l…
Posted by kirkman@digipres.club
🖨️🖨️ Now available at the exhibition: print your ASCII portrait on continuous paper – for a keepsake, a gift, or to take home! 😁 Your contribution supports o…
Posted by muzej@mastodon.social
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